This curriculum uniquely merges technical proficiency (C# and Unity for simulation, AR, and VR development) with strategic healthcare innovation (FDA/SaMD pathways, HIPAA compliance, and Clinical Informatics).
Handling patient or clinical data, saving/loading, data validation.
Implement basic JSON/CSV data persistence in C#.
L2.3: Unity Editor & Scripting Basics
Transforms, Rigidbodies, Collisions. Writing scripts for basic interaction and the Update() loop.
A simple Unity scene with interactive objects.
L2.4: Version Control and Team Workflow
Using Git and GitHub for collaborative development and managing project branches.
Git-push a fully version-controlled project to a remote repository.
Lesson
Focus
Key Deliverable/Concept
L3.1: Health Data Standards
EHR/EMR systems, Interoperability (FHIR), and data exchange protocols.
Conceptual design for a FHIR resource integration.
L3.2: Biostatistics and Data Analysis
Interpreting research data, calculating efficacy, basic statistical tests for clinical validation.
Analyzing a public health dataset using a tool like Python/R (conceptual application).
L3.3: Data Visualization for Clinicians
Designing dashboards and visual feedback loops that are clinically actionable and concise.
Wireframe for a real-time clinical data dashboard.
L3.4: Game/Simulation Analytics
Tracking user engagement, adherence, and behavioral metrics within a digital therapeutic environment.
Design a tracking plan for a simulated intervention.
Lesson
Focus
Key Deliverable/Concept
L4.1: Unity UI and Information Flow
Designing effective, clear interfaces for patient apps or clinical tools (Canvas, RectTransforms).
A complete, navigable patient intake form (Unity UI).
L4.2: Core Gameplay/Simulation Mechanics
Event Systems, State Management for complex patient scenarios, and user feedback systems.
A 2D or 3D training module simulating a key clinical procedure.
L4.3: Level Design for Learning/Therapy
Creating immersive, distraction-free environments for training or cognitive therapy.
Whitebox/Blockout of a “Digital Clinic” training room.
L4.4: Physics and Realism in Simulation
Simulating physical interactions for medical device training or surgical practice using Unity Physics.
Implement realistic physics interactions on a medical asset.
Lesson
Focus
Key Deliverable/Concept
L5.1: HIPAA, GDPR, and Data Privacy
Legal requirements for handling Protected Health Information (PHI) and global compliance.
A Data Privacy and Security Checklist for a fictional app.
L5.2: The FDA and SaMD
Understanding the pathway for Software as a Medical Device (SaMD), risk classification, and clinical validation.
Outline a SaMD Classification and Regulatory Strategy.
L5.3: AI Governance and Ethical Bias
Identifying and mitigating bias in algorithms, focusing on equitable health outcomes in AI-driven tools.
An Ethical Risk Assessment for an AI-driven diagnostic tool.
L5.4: Cybersecurity in Health Tech
Common vulnerabilities, encryption, and secure deployment strategies for health data.
Plan for security hardening a Unity-built application.
Lesson
Focus
Key Deliverable/Concept
L6.1: Advanced Game/System Architecture
Scriptable Objects, Service Locators, and Finite State Machines for complex patient/NPC behavior.
Refactor a core system using Scriptable Objects for data management.
L6.2: Adaptive and Personalized Interventions
Using rule-based systems to tailor patient pathways and adjust difficulty in a simulation based on user data.
Develop a system that adjusts difficulty based on user performance.
L6.3: AI/NLP in Clinical Documentation
Using basic Natural Language Processing (NLP) concepts for Ambient Documentation and note summarization.
Build a prototype using NLP to process sample clinical text.
L6.4: Procedural Content Generation (PCG)
Creating randomized training or therapeutic content to maximize reuse and variety (e.g., randomized case studies).
Implement a basic PCG system for a digital environment.
Lesson
Focus
Key Deliverable/Concept
L7.1: Introduction to AR/VR Development
Setting up the Unity XR Interaction Toolkit, hardware considerations, and platform specific optimization.
A functional VR Scene Setup with basic head/hand tracking.
L7.2: Spatial UX/UI and Locomotion
Designing immersive interfaces, mitigating motion sickness, and ensuring accessibility in XR health apps.
Implement a safe locomotion system and spatial UI.
L7.3: Haptics, Biometrics, and Feedback
Integrating external sensors (e.g., heart rate) and haptic feedback for realistic training or therapy.
Design a prototype that uses haptic feedback for pain distraction.
L7.4: Telehealth and Remote Monitoring
Designing secure remote interfaces and virtual clinician-patient interaction tools.
Mockup of a virtual exam room interface.
Lesson
Focus
Key Deliverable/Concept
L8.1: Business Model Canvas for Health Tech
Defining value proposition, revenue streams (B2B, B2C, Payer), and key partners.
Completion of a Business Model Canvas for the capstone project.
L8.2: Financials & Go-to-Market Strategy
Calculating ROI, determining pricing, and planning a phased market entry for a health solution.
3-Year Financial Projection and a GTM timeline.
L8.3: Portfolio & Executive Presentation
Curation of technical and strategic artifacts into a cohesive professional portfolio.
A highly polished Executive Pitch Deck.
L8.4: Capstone Project: Final Validation
Presenting the complete, clinically and technically sound digital health solution prototype.
The Final Capstone Project (Functional prototype + documentation + compliance plan).
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No prior coding or clinical experience is required—just a drive to learn, collaborate, and make an impact on patient outcomes.
🎯 Who Is It For?
Graduates of this accelerator will possess the rare skillset to architect a digital therapeutic or medical training platform from concept to compliant commercial launch, translating complex medical needs into engaging, validated, and scalable technology solutions. This program is your fast track to high-value roles at health systems, biotech firms, medical device companies, and leading digital therapeutics startups.