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Our FREE Game Development Foundations โ€“ Prerequisite Course

This prerequisite track ensures learners build essential programming, storytelling, and game mechanics knowledge before diving into advanced interactive storytelling. It lays a structured foundation in coding, narrative design, and game engine workflows while providing career-ready opportunities such as internships, certifications, and interview prep.


๐Ÿ“š Course Structure & Chapters


๐Ÿ“– Chapter 1 โ€“ Foundations of Game Storytelling

๐Ÿ”น Lesson 1.1 โ€“ What Makes a Game Story Engaging? (Player agency, interactivity vs. linear storytelling)
๐Ÿ”น Lesson 1.2 โ€“ Heroโ€™s Journey vs. Player Choice (Branching storylines vs. guided narratives)
๐Ÿ”น Lesson 1.3 โ€“ Narrative Pacing & Emotional Beats (Timing in dialogue-driven interactions)
๐Ÿ”น Lesson 1.4 โ€“ The Role of UI in Storytelling (UI elements shaping storytelling clarity)

๐Ÿ–ฅ๏ธ Chapter 2 โ€“ Programming Fundamentals for Game Development

๐Ÿ”น Lesson 2.1 โ€“ Scripting Basics (Variables, Conditionals, Loops) (Fundamentals for branching narrative logic)
๐Ÿ”น Lesson 2.2 โ€“ Event-Based Programming & Dialogue Systems (Triggering interactions using Ink, Yarn Spinner, Twine)
๐Ÿ”น Lesson 2.3 โ€“ Debugging Logic in Choice-Based Storytelling (Avoiding branching errors & scripting pitfalls)
๐Ÿ”น Lesson 2.4 โ€“ Structuring Save States for Player Choices (How decision tracking influences game progression)

๐ŸŽฎ Chapter 3 โ€“ Game Mechanics & System Design

๐Ÿ”น Lesson 3.1 โ€“ How Game Mechanics Influence Storytelling (Ludonarrative harmony in games)
๐Ÿ”น Lesson 3.2 โ€“ UI Design for Player Interaction (Dialogue boxes, hover effects, accessibility tools)
๐Ÿ”น Lesson 3.3 โ€“ Feedback Loops & Player Agency (Reinforcing choices through mechanics)
๐Ÿ”น Lesson 3.4 โ€“ Balancing Narrative & Gameplay Complexity (Making stories adaptive without overwhelming players)

๐Ÿš€ Chapter 4 โ€“ Getting Started with Game Engines


๐Ÿ”น Lesson 4.1 โ€“ Unity vs. Godot vs. Twine vs. Ink vs. Yarn Spinner (Selecting the best tool for your story-driven game)
๐Ÿ”น Lesson 4.2 โ€“ Setting Up Your First Game Scene (Creating interactive spaces in engines)
๐Ÿ”น Lesson 4.3 โ€“ Implementing Dialogue Systems in Game Engines (Connecting storytelling tools to gameplay)
๐Ÿ”น Lesson 4.4 โ€“ Building a Small Playable Prototype (Applying scripting, UI elements, and scene transitions)

๐ŸŽฏ Who is This Course For?

โœ… Aspiring Game Designers & Writers โ€“ Those interested in interactive storytelling, branching narratives, and UI-driven dialogue mechanics.
โœ… Beginners in Game Development โ€“ Those looking for structured programming fundamentals, scripting basics, and scene setup techniques.
โœ… Indie Developers & Storytellers โ€“ Those who need a bridge between creative writing and technical implementation in games.
โœ… Career Switchers into Tech & Game Dev โ€“ Those transitioning into gaming from writing, software development, or design fields.

๐Ÿ’ก No Prior Coding Experience? No Problem!

Recognized for excellence in e-learning.

๐Ÿ’ก No Prior Coding Experience? No Problem!

๐Ÿš€ Key Features & Benefits:

๐Ÿ’ก Free Certifications:

Unity Certified User (Game Development)
Unreal Academic Partner Program Certification 
Narrative Design Certificate (CELTX)

โœ… Fundamental Logic & Problem-Solving Skills

  • Ability to follow structured sequences (e.g., step-by-step workflows)
  • Understanding basic if-then logic (e.g., making decisions in code or game mechanics)
  • Ability to break down a problem into smaller steps

โœ… Interest in Storytelling & Game Mechanics

  • Enthusiasm for game narratives, character development, and player agency
  • Understanding basic game elements (e.g., quests, NPC interactions, dialogue systems)
  • Willingness to explore interactive storytelling formats like RPGs, adventure games, or visual novels

๐Ÿš€ Recommended Prerequisite Skills:

โœ… Basic Computer Literacy

  • Navigating files, directories, and installing software
  • Understanding how to use code editors like VS Code, Sublime Text, or Notepad++
  • Familiarity with GitHub (optional, but useful for version control)

โœ… Internships & Practical Experience โ€“ Gain access to internship opportunities with indie studios, collaborative projects, and mentorship.
โœ… Industry-Recognized Certifications โ€“ Earn game development, programming, and narrative design credentials for portfolio building.
โœ… Interview Preparation & Career Guidance โ€“ Receive resume building, portfolio coaching, and mock interviews tailored for game industry roles.
โœ… Hands-On Projects & Playable Prototypes โ€“ Build interactive storytelling mechanics and scripting prototypes in game engines.
โœ… Community Forums & Developer Networking โ€“ Join forums, Discord groups, and mentorship cohorts to grow alongside other developers.
โœ… Flexible Learning Pathway โ€“ Self-paced lessons with structured roadmaps for programming, storytelling, and game mechanics.

Before starting the Game Development Foundations โ€“ Prerequisite Course, students should have basic familiarity with the following skills to ensure a smooth learning experience. While the course is beginner-friendly, having some foundational knowledge will help learners engage with programming, storytelling, and game mechanics more effectively.

โœ… Introduction to Programming (Optional but Helpful)

  • Familiarity with basic programming concepts (variables, conditionals, loops)
  • Awareness of any scripting language (Python, JavaScript, or even Twine/Ink/Yarn Spinner)
  • Understanding that game development involves logic-based decision-making
  • โœ… Patience & Problem-Solving Mindset
  • Willingness to debug errors and learn from mistakes
  • Comfort with trial-and-error problem-solving (game mechanics require iteration)
  • Openness to feedback, testing, and refining game designs

๐Ÿ“Œ Next Steps

Once learners complete this prerequisite track, theyโ€™ll be ready for advanced modules in the main curriculum, covering branching dialogue scripting, interactive scene design, narrative pacing, and playable storytelling experiences.