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  • Game Design & Interactive Storytelling Career Accelerator

    Game Design & Interactive Storytelling Career Accelerator

    CDsuper CDsuper

    Number of lessons: 50

  • Game Development Foundations – Prerequisite Course

    Game Development Foundations – Prerequisite Course

    CDsuper CDsuper

    Number of lessons: 20

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Course Syllabus

  • Chapter 1 – Foundations of Game Storytelling
    • Lesson 1 – Introduction to Foundations of Game Storytelling
    • Lesson 1.1 – What Makes a Game Story Engaging? (Player agency, interactivity vs. linear storytelling)
    • Lesson 1.2 – Hero’s Journey vs. Player Choice (Branching storylines vs. guided narratives)
    • Lesson 1.3 – Narrative Pacing & Emotional Beats (Timing in dialogue-driven interactions)
    • Lesson 1.4 – The Role of UI in Storytelling (UI elements shaping storytelling clarity)
  • Chapter 2 – Programming Fundamentals for Game Development
    • Lesson 2 – Introduction to Programming Fundamentals for Game Development
    • Lesson 2.1 – Scripting Basics (Variables, Conditionals, Loops) (Fundamentals for branching narrative logic)
    • Lesson 2.2 – Event-Based Programming & Dialogue Systems (Triggering interactions using Ink, Yarn Spinner, Twine)
    • Lesson 2.3 – Debugging Logic in Choice-Based Storytelling (Avoiding branching errors & scripting pitfalls)
    • Lesson 2.4 – Structuring Save States for Player Choices (How decision tracking influences game progression)
  • Chapter 3 – Game Mechanics & System Design
    • Lesson 3 – Introduction to Game Mechanics
    • Lesson 3.1 – How Game Mechanics Influence Storytelling (Ludonarrative harmony in games)
    • Lesson 3.2 – UI Design for Player Interaction (Dialogue boxes, hover effects, accessibility tools)
    • Lesson 3.3 – Feedback Loops & Player Agency (Reinforcing choices through mechanics)
    • Lesson 3.4 – Balancing Narrative & Gameplay Complexity (Making stories adaptive without overwhelming players)
  • Chapter 4 – Getting Started with Game Engines
    • Lesson 4 – Introduction to Getting Started with Game Engines
    • Lesson 4.1 – Unity vs. Godot vs. Twine vs. Ink vs. Yarn Spinner (Selecting the best tool for your story-driven game)
    • Lesson 4.2 – Setting Up Your First Game Scene (Creating interactive spaces in engines)
    • Lesson 4.3 – Implementing Dialogue Systems in Game Engines (Connecting storytelling tools to gameplay)
    • Lesson 4.4 – Building a Small Playable Prototype (Applying scripting, UI elements, and scene transitions)

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