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  • UX/UI Design Sprint Career Accelerator

    UX/UI Design Sprint Career Accelerator

    CDsuper CDsuper

    Number of lessons: 58

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Course Syllabus

  • Chapter 1.1 – Design Thinking & User Psychology
    • Lesson 1 – Stage 1 – Design Foundations & Research
    • Lesson 1.1.1 – Human-Centered Design & Empathy Mapping
    • Lesson 1.1.2 – Behavioral Design & Cognitive Biases
    • Lesson 1.1.3 – The Double Diamond Model
    • Lesson 1.1.4 – Design Sprint Overview & Real-World Examples
  • Chapter 1.2 – User Research Foundations
    • Lesson 1.2.1 – User Interviews & Surveys
    • Lesson 1.2.2 – Personas & Journey Mapping
    • Lesson 1.2.3 – Competitive Analysis & UX Heuristics
    • Lesson 1.2.4 – Framing Problem Statements + “How Might We” Prompts
  • Chapter 2.1 – Layout, Typography & Visual Hierarchy
    • Lesson 2 – Stage 2 – Interface Design & Figma Mastery
    • Lesson 2.1.1 – Spacing, Grids & Alignment
    • Lesson 2.1.2 – Color Psychology & Accessibility
    • Lesson 2.1.3 – UI Consistency & Affordances
    • Lesson 2.1.4 – Responsive Design Concepts
  • Chapter 2.2 – Figma Mastery
    • Lesson 2.2.1 – Frames, Auto Layout, Styles
    • Lesson 2.2.2 – Components vs Variants
    • Lesson 2.2.3 – Interactive Prototypes & Smart Animate
    • Lesson 2.2.4 – Design Tokens & File Organization
  • Chapter 3.1 – The 5-Day Sprint Process
    • Lesson 3 – Stage 3 – Design Sprints & Prototyping
    • Lesson 3.1.1 – Understand: Goals & Constraints
    • Lesson 3.1.2 – Ideate: Sketching & Voting
    • Lesson 3.1.3 – Decide: Storyboarding Solutions
    • Lesson 3.1.4 – Prototype & Test
  • Chapter 3.2 – High-Fidelity Prototyping
    • Lesson 3.2.1 – Interactive Flows & UI States
    • Lesson 3.2.2 – Microinteractions & Animation Basics
    • Lesson 3.2.3 – Clickable Prototypes & Handoff Tools
    • Lesson 3.2.4 – Annotated Flows & Documentation
  • Chapter 4.1 – UX Copy & Microinteractions
    • Lesson 4 – Stage 4 – UX Writing & Accessibility
    • Lesson 4.1.1 – Writing Button Labels, Empty States & Error Messages
    • Lesson 4.1.2 – Conte Guidelines
    • Lesson 4.1.3 – Forms, CTA Placement, and Task Clarity
    • Lesson 4.1.4 – UX Writing Critique Exercises
  • Chapter 4.2 – Accessibility & Inclusive Design
    • Lesson 4.2.1 – Color Contrast, Keyboard Nav & Screen Readers
    • Lesson 4.2.2 – Designing for Neurodivergent & Mobile Users
    • Lesson 4.2.3 – WCAG Guidelines & ARIA Roles
    • Lesson 4.2.4 – Accessibility Heuristic Review Sprint
  • Chapter 5.1 – Usability Testing
    • Lesson 5 – Stage 5 – User Testing & Design Systems
    • Lesson 5.1.1 – Testing Protocols (Maze, InVision, etc.)
    • Lesson 5.1.2 – Creating Test Tasks & Scenarios
    • Lesson 5.1.3 – Running Remote Tests & Debriefs
    • Lesson 5.1.4 – Synthesizing Feedback → Design Decisions
  • Chapter 5.2 – Design Systems & Collaboration
    • Lesson 5.2.1 – Style Guides, Design Tokens, Pattern Libraries
    • Lesson 5.2.2 – Building Reusable UI Kits in Figma
    • Lesson 5.2.3 – Dev Handoff with Inspect Mode + Zeplin
    • Lesson 5.2.4 – Maintaining Consistency at Scale
  • Chapter 6.1 – Capstone Design Sprint
    • Lesson 6 – Stage 6 – Capstone, Portfolio & Career Launch
    • Lesson 6.1.1 – Challenge Brief + Constraints
    • Lesson 6.1.2 – Research → Sketch → Prototype
    • Lesson 6.1.3 – User Testing + Refinement
    • Lesson 6.1.4 – Final Presentation File + Stakeholder Feedback
  • Chapter 6.2 – Portfolio & Case Study Development
    • Lesson 6.2.1 – Storytelling Framework for UX Projects
    • Lesson 6.2.2 – Building Responsive Portfolio Pages
    • Lesson 6.2.3 – Writing Case Study Narratives & Summaries
    • Lesson 6.2.4 – Final Peer Critique + Iteration
  • Chapter 6.3 – Career Prep & Job Simulation
    • Lesson 6.3.1 – LinkedIn Profile Optimization for Designers
    • Lesson 6.3.2 – Resume Tune-Up: Visual + Verbal
    • Lesson 6.3.3 – Interview Simulations (Design, Behavioral, Critique)
    • Lesson 6.3.4 – Job Tracker, Outreach Prompts, and First 90-Day Plan

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